School of Visual Arts - 2016
Crafting User Experiences

Transform your phone into a personal fitness guide with form. 

A blurb here about the problem statement and maybe the relationship diagram. 

How it works:

Form acts like a smart mirror by using your device’s FaceTime camera. The camera is mounted on a wall perpendicular to your body (shoulder height and approximately 5’ away).






Setting up the device

This is a initial mock up that shows how a user can select from a menu of various exercises. It also begins to map out the user flow that is required to successfully get through the setup process. 


Guided exercise

In higher fidelity, this is a representation of how a user might use the app.  Once the device is set into capture mode, a count down timer gives the user a few moments to get into position. The objective is to match your body as closely as you can with the template (i.e. the recommended form).  Once in position the app creates an image for you to use as a guide for achieving proper form. 





Learning more with tutorials

For those who aren't familiar with a particular  exercise, or those who need more information, the interface has integrated video tutorials and instructional guides. 


Implementing changes after user testing

It was interesting to see how people actually used these prototypes.  A few issues that came up were visibility from a distance and the potential for a blocked view depending on weight size. 



Version 2.0

Version 2 features improved visibility and a simplified correct form indicator.  An accompanying audible alert tone was also added to in the event viewing is obstructed.